Charavernus Eternals

The Charavernus Eternals, aka, the Eternir, are a group of animanga character-like beings that have powers beyond any canonical logic. They serve as the progenitors of the Charaverns.

Design
The Eternir all appear to be as your everyday, average anime characters at first glance, but they have surprising abilities underneath their guises. They always mostly prefer to appear as their inspirational anime counterparts (ex. Trontek Cyberix is based on Yuya Sakaki), but their true appearances, along with their powers and motifs, varies based on something that whoever finds them in their blank form desires the most, similar to the Number Cards in Yu-Gi-Oh Zexal.

The only exceptions are the Six Primordial Eternir (Charavernus Sabatiel Dragoan, Lobos Fenrion, Trontek Cyberix, Chimanterus Leon, Ichthyos Krakulos, and Inferniox Flarion), which are born due to them, as their Yu-Gi-Oh! Protagonist aliases, came in contact with the Humane 7 and their powers of the Magic Of Friendship.

They have a sister race, the Vangardir, which are actually Eternir that look more Cartoonish and look a lot less than a typical Anime Eternal.

Stats/Parameters
Like The Stands from JoJo's Bizarre Adventure, their power is measured with six statistics used outside of the story to gauge an Eternir's capabilities. They are in order (clockwise from top): Destructive Power, Speed, Range, Persistence, Precision, and Developmental Potential. Measures the Eternir's strength and ability to cause destruction (physical injury or collateral environmental damage) in a given period of time. Measures the Eternir's agility and reflexes as well as performance speed. Measures a compromise of the Eternir's ranges of attack, ability influence, and spatial mobility. Measures the duration of time that the Eternir can actively maintain its ability. It can also be used in the sense of the time limit/cooldown it takes before a special ability can be activated again. Measures the Eternir's accuracy and range of influence/effect of their abilities to specified targets. Measures the Eternir's possible functions, utilization of its abilities and powers, and capacity to improve its overall capabilities.
 * Destructive Power:
 * Speed:
 * Range:
 * Persistence/Durability:
 * Precision:
 * Development Potential:

Each statistic is ranked from A to E; though rankings of None and Infinite are also possible. If a rank is Unknown, it will show a question mark (?); this is usually because the Eternir or its full capabilities have not yet been revealed or unleashed. Rankings are defined as follows:
 * A: Excellent
 * B: Good
 * C: Human Average
 * D: Weak
 * E: Very Weak

Stock Powers and Abilities

 * Everlasting Longevity: Charavernus Immortal spirits appear to have a never-ending lifespan. Individuals like Numbuh 1 of Sector V has noticed this during frequent encounters with them.
 * Charavern and Eternir Mystic Procreation: They possess the ability to procreate other beings by means of magic and not by mating rituals. Their procreation magic is akin to that of Nordic Dwarves constructing an unbreakable chain using supposedly impossible things, including a cat's footstep and bird spit.
 * Toon Force Masters/Charavernus Power proficiency: According to fellow cartoon-based Charaverns, such as Bugs Bunny and Pinkie Pie, all Eternir are masters of the Toon Force, in the form of Charavernus Power, able to wield powers that completely break the rules of wikis, story lore and more. The Charavernus power is comparable to Nigh Omnipotence, as their greatest limitation is they, in both their living physical forms and spirit forms are vulnerable to attacks coming from one another, or weapons/abilities basically designed to harm them. However, only a few Eternals use this nigh-almighty power to great extent, such is the case with both Legend and Charavernus Dragoan himself.
 * Healing Factor: Most of the Eternir possess a healing factor. This only kicks in if they have been injured, or if an attack isn't really fatal enough to kill them.
 * Regenerative Ressurection: If an Eternir Somehow dies, their spirit retreats to Zenhalla in Eternagard to focus their energy to heal themselves. The physical forms of the Eternir will then reform within the sacred spirit hall, a process taking anywhere from twelve (12) hours to thirty-six or above (36+) years as long as either the doors to Eternagard aren't sealed off or if the Eternir's spirit isn't destroyed or under bondage.
 * Charavernus Ansatsuken Martial Arts: Several Eternir sometimes resort into practitioning Charavernus Ansatsuken Martial Arts, many of the the deadliest martial arts in the fictional universe. Some victims even die from a simple pressure point strike by one of those practitioners.
 * Non-Charavern Based Invincibility: According to individuals like Deadpool, they cannot be harmed by conventional means. Only attacks coming from one another or weapons/abilities basically designed to harm them can do so.
 * Existential and Nonexistence Manipulation: Most Charavernus Eternals, either by will or by force, will have the option to erase or revive certain properties of subjects, whether the subject wills it or not. Legend has demonstrated this by erasing the Sanitation from Team Brain Corals with a flick of his wrist like as if the Sanitation was an inferior blemish to progress.
 * Control over Charaverns: They have been known to marionette fellow Charaverns by doing certain actions. The most known instance is when Legend was Dancing to the beat of famous musical tracks, Like Gangnam Style and Gentleman by PSY, and all of the Splatoon Manga Characters, Ninjala Kids and Smash Fighters danced along with him!
 * Alternate Forms: They can choose to appear as alternate forms (Mostly as Ninjala Kid form or the guises of their canonical Animanga counterparts) at will.

Members
Due to the betrayal of Sephiros Baalzen/DIO, along with a minute fraction of the Eternir population (which consist of 10,000+ Eternir) now following DIO, while the rest remain loyal to Charavernus, the population of the loyal and the traitorous have been split into 2 factions. These factions are aiming to defeat the other rival faction in order to either maintain peace, or destroy the multiverse.

Charavernus Garrison
The Charavernus Garrison, led by Charavernus, aims to defeat the Legion of DIO in order to preserve the multiverse and serve their interests. Also, they know that a few members of the Legion of DIO were reluctant in joining the Legion of DIO, so they accept the recruitment of those who were former members of DIO's Legion.

The Legion of DIO
The Legion of DIO is led by the tratiorous Sephiros Baalzen, aka. DIO, who aims to kill everyone in his wake so that he can usurp the domain of the Charavernus home realm, Eternagard, and the entire multiverse. However, due to DIO's dastardly actions, the allegiance to the Legion for some of the members are short-lived, and as a result, some defected to join the Charavernus Garrison.

Due to his inexplicable desire to kill all who oppose him, including the Smash Fighters, Keyblade warriors, and even Legend himself, DIO will go to lengths to achieve his goals, including brainwashing Legend's ancestors, reviving his own troops and Legends Fallen foes from the dead, and even brainwashing the Smash fighters that Legend's group has yet to meet.

Trivia

 * The reason why they are so powerful and feared, is that according to the conceptualizer of the Eternir, Dracomatt, knows that the eternir, like all anime characters, have the potential to resolve most combat problems in a manner that simple things like "promises" and "rules are rules" can't stop and something that ordinary cartoons like the toons of Disney could never bring themselves to: hardcore violence.
 * All of the eternir are based on popular anime characters.
 * Characters that come from video game worlds with anime-style aspects and sometimes anime adaptations, like Fire Emblem, Persona, Street Fighter, and Final Fantasy, also count as Eternir.